Friday, 31 January 2020

INSTRUCTIONAL SOFTWARE





Instructional Software (IS) programs include pictures, sounds, animations, and other various stimuli used to enhance the development of skills such as reading, writing and problem solving. It is defined as computer programs designed to deliver instruction or to assist in the delivery of instruction on a specific topic. This type of software’s sole purpose is to support instruction and/of learning.

FOUR CATEGORIES OF EDUCATIONAL SOFTWARE

1. TUTORIALS


It is personalized in approach because the pacing is based on the rate of progress of the student. Act like a human tutor by providing the all information and instructional activities a learner needs to master a topic, information, summaries, explanation, practice routine, feedback and assessment. 
Students access an entire instructional program on a particular topic. It is a stand-alone unit and does not supplement other instruction.

EXAMPLES:
  • AUSIAN SIGN TUTORIALThis system provides an easy-to-use and interactive tutorial for learning the basics in communicating in the Australian Sign Language. http://auslantuition.csse.uwa.edu.au/

  • FOOD HYGIENE - This tutorial is designed to teach students at a school of medicine a complete course on food hygiene which concerns food and the prevention off illness and maintenance of health. Uses well-prepared text supported by pictures, audio and video clips.

  • YOUTUBE-  This is an ultimate place for “how to videos”. Science project and many tutorials on different projects were available. https://www.youtube.com/

2. SIMULATIONS

It provide a controlled learning environment that replicates key elements of real-world environment. Models real or imaginary systems to show how those systems or similar ones work or demonstrate underlying concept. Educational software tools that simulate the live learning experience of the students.

EXAMPLES:
  • REAL LIVES- Real lives is a unique interactive life simulation games that enables you to live one of billions of lives in any country in the world. Real lives brings to life different cultures, human geography, political system, economic opportunities, personal decisions, health issues, family issues, schooling jobs, religions, war, peace, and more.
  • VIRTUAL DISSECTIONThese stimulate dissection of animals for the purpose of scientific study. 
  • TATE KIDS STREET ART- Street art offers users a chance to make street art without breaking the law. It provides a brick wall, spray paint of a variety of colors, stencils, customizable stickers, paint buckers, and brushes. This is recommended for users ages 5-7.


3. DRILL AND PRACTICE


It is commonly used to reinforce mastery of specific skills. Allows learners to work problems or answer questions and get feedback and correctness. Provides opportunities for students to work on problems or examples one at a time and then receive feedback on their performance.
EXAMPLES:
  • ECS KEYBOARD- Enables student to play notes on the keyboard after seeing them written. It identify played notes by assessing intervals from played/written notes and playback written notes quickly. 
  • MASTER THE FACTS MULTIPLICATIONThis program was created in response to teachers to use in their classroom to teach multiplication. Student using Master of Facts Multiplication for as little as ten minutes a day to practice multiplication skills may demonstrate marked improvement in multiplication skills on quizzes and tests.
  • QUIZLET-  A Website that allows teacher or students to create and share flashcards. The students can access the link to set the flashcards and then choose how they like to study the flashcards.



4. EDUCATIONAL GAMES


It is very popular among students mainly because this type of software challenges and excites them. Increases motivation by adding game rules and/or competition to learning activities to drill.

EXAMPLES:
  • SAVE THE MATH APPLESHelp the monkey save the apples! Click on the basket with the number to give the answer. Keep clicking the basket to add numbers to your answer.
  • JUNGLE JIM AND DONA DINGA JUMPSThis interactive game encourages kids to play with numbers and multiplication concept and win points as long as he/she hits the right number. 
  • WORD SEARCHIt is fun to play but also educational and many teachers make use of them.
RESOURCES: 

No comments:

Post a Comment

INTRODUCTION TO WEB BASED INSTRUCTION (WBI)

WBI- Web-Based Instruction Khan (1997) defines Web-Base Instruction (WBI) as a hypermedia based instructional program which utilize...