Wednesday, 4 March 2020

INTRODUCTION TO WEB BASED INSTRUCTION (WBI)


WBI- Web-Based Instruction


Khan (1997) defines Web-Base Instruction (WBI) as a hypermedia based instructional program which utilizes the attributes and resources of the WWW to create a meaningful learning environment where learning is fostered and supported.

BENEFITS OF WEB-BASED INSTRUCTION

  1. Unparalleled access to instructional resources.
  2. Improvement in learning outcomes.
  3. Offers engaging and interactive learning experiences that are open, flexible and distributed.
  4. Can be conveniently modified and redistributed, readily accessed, and quickly linked to related sources of knowledge, thus establishing a backbone for “anytime, anywhere” learning.
  5. Support management of large class.
  6. Allows interactions between faculty and students through email, resource sharing and collaboration.
  7. Offers a learner-driven collaborative learning environment.
  8. Cost effective.

CATEGORIES OF WEB-BASED INSTRUCTION


1. Augmented Learning


  • Web-based instruction is used to extend the physical classroom in order to supplement face-to-face instruction.
  • Its an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning.

Benefits of Augmented Learning
  •  Eye-catching visualization is what all of us like.
  • More interactive than ever.
  • Optimization of traditional tools and methods for reuse in more effective manner.
  • Maximum efficiency and productivity with minimum fuss.
  • Stimulation of Curiosity.
  • Saves time and nerves.
  • No troubles with language barrier.

2. Blended Learning 


  • Blended Learning is an instructional method of delivery that combines web-based instruction with face-to-face classroom instruction.
  • Blended learning is an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods. 
  • It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. While students still attend "brick-and-mortar" schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery. 
  • Blended learning is also used in professional development and training settings.

Benefits of Blended Learning

  • Flexibility- Blended learning classes offer flexibility for teachers in how they present material and for students in the pace and variety of the learning approaches they experience.
  • Effectiveness- Studies have shown that because blended learning incorporates multiple methods of instruction from an assortment of perspectives, it proves to have an effective learning outcome for most students involved.
  • Teacher empowerment-By incorporating technology into classroom instruction, teachers are freed up to reach more students. Teachers can move within the stations or activities to interact with individual or small groups of students and check on progress. Data provided by educational technology programs also empowers teachers with insights on each student’s learning so they can more effectively address gaps. 
  • Engagement-Because most students today are surrounded by technology in their everyday life, they often engage more easily with material when technology is incorporated in instructional settings. Additionally, students become empowered as they expand their technological skills and competency with technology.
  • Differentiation- because blended learning incorporates a variety of instructional approaches, learning activities can be tailored to address numerous learning styles. Additionally, high-quality digital educational tools allow teachers to measure each student’s individual learning level and provide activities and instruction that meet the child where they are to give them appropriate lesson material.

3. Online Learning 


  • Online Learning is commonly accepted by adult learners as this instructional method offers flexibility in time and space.
  • Online learning is education that takes place over the Internet. It is often referred to as “e learning” among other terms. However, online learning is just one type of “distance learning” - the umbrella term for any learning that takes place across distance and not in a traditional classroom. 

Benefits of Online Learning

  • Convenience: 24/7 access from any online computer; accommodates busy schedules; no commuting, no searching for parking. 
  • Enhanced Learning: Research shows increased depth of understanding and retention of course content; more meaningful discussions; emphasis on writing skills, technology skills, and life skills like time management, independence, and self-discipline
  •  Leveling of the Playing Field: Students can take more time to think and reflect before communicating; shy students tend to thrive online; anonymity of the online environment.
  • Interaction: Increased student-to-teacher and student-to-student interaction and discussion; a more student-centered learning environment; less passive listening and more active learning; a greater sense of connectedness, synergy. 
  • Innovative Teaching: Student-centered approaches; increased variety and creativity of learning activities; address different learning styles; changes and improvements can translate to on-ground courses as well 
  •  Improved Administration: Time to examine student work more thoroughly; ability to document and record online interactions; ability to manage grading online.  
  • Savings: Accommodate more students; increased student satisfaction = higher retention and fewer repeats. 
  • Maximize Physical Resources: Lessen demand on limited campus infrastructure; decrease congestion on campus and parking lots.  
  • Outreach: Give students options; reach new student markets; appeal to current students thus increasing enrollments.

Friday, 31 January 2020

INSTRUCTIONAL SOFTWARE





Instructional Software (IS) programs include pictures, sounds, animations, and other various stimuli used to enhance the development of skills such as reading, writing and problem solving. It is defined as computer programs designed to deliver instruction or to assist in the delivery of instruction on a specific topic. This type of software’s sole purpose is to support instruction and/of learning.

FOUR CATEGORIES OF EDUCATIONAL SOFTWARE

1. TUTORIALS


It is personalized in approach because the pacing is based on the rate of progress of the student. Act like a human tutor by providing the all information and instructional activities a learner needs to master a topic, information, summaries, explanation, practice routine, feedback and assessment. 
Students access an entire instructional program on a particular topic. It is a stand-alone unit and does not supplement other instruction.

EXAMPLES:
  • AUSIAN SIGN TUTORIALThis system provides an easy-to-use and interactive tutorial for learning the basics in communicating in the Australian Sign Language. http://auslantuition.csse.uwa.edu.au/

  • FOOD HYGIENE - This tutorial is designed to teach students at a school of medicine a complete course on food hygiene which concerns food and the prevention off illness and maintenance of health. Uses well-prepared text supported by pictures, audio and video clips.

  • YOUTUBE-  This is an ultimate place for “how to videos”. Science project and many tutorials on different projects were available. https://www.youtube.com/

2. SIMULATIONS

It provide a controlled learning environment that replicates key elements of real-world environment. Models real or imaginary systems to show how those systems or similar ones work or demonstrate underlying concept. Educational software tools that simulate the live learning experience of the students.

EXAMPLES:
  • REAL LIVES- Real lives is a unique interactive life simulation games that enables you to live one of billions of lives in any country in the world. Real lives brings to life different cultures, human geography, political system, economic opportunities, personal decisions, health issues, family issues, schooling jobs, religions, war, peace, and more.
  • VIRTUAL DISSECTIONThese stimulate dissection of animals for the purpose of scientific study. 
  • TATE KIDS STREET ART- Street art offers users a chance to make street art without breaking the law. It provides a brick wall, spray paint of a variety of colors, stencils, customizable stickers, paint buckers, and brushes. This is recommended for users ages 5-7.


3. DRILL AND PRACTICE


It is commonly used to reinforce mastery of specific skills. Allows learners to work problems or answer questions and get feedback and correctness. Provides opportunities for students to work on problems or examples one at a time and then receive feedback on their performance.
EXAMPLES:
  • ECS KEYBOARD- Enables student to play notes on the keyboard after seeing them written. It identify played notes by assessing intervals from played/written notes and playback written notes quickly. 
  • MASTER THE FACTS MULTIPLICATIONThis program was created in response to teachers to use in their classroom to teach multiplication. Student using Master of Facts Multiplication for as little as ten minutes a day to practice multiplication skills may demonstrate marked improvement in multiplication skills on quizzes and tests.
  • QUIZLET-  A Website that allows teacher or students to create and share flashcards. The students can access the link to set the flashcards and then choose how they like to study the flashcards.



4. EDUCATIONAL GAMES


It is very popular among students mainly because this type of software challenges and excites them. Increases motivation by adding game rules and/or competition to learning activities to drill.

EXAMPLES:
  • SAVE THE MATH APPLESHelp the monkey save the apples! Click on the basket with the number to give the answer. Keep clicking the basket to add numbers to your answer.
  • JUNGLE JIM AND DONA DINGA JUMPSThis interactive game encourages kids to play with numbers and multiplication concept and win points as long as he/she hits the right number. 
  • WORD SEARCHIt is fun to play but also educational and many teachers make use of them.
RESOURCES: 

INTRODUCTION TO WEB BASED INSTRUCTION (WBI)

WBI- Web-Based Instruction Khan (1997) defines Web-Base Instruction (WBI) as a hypermedia based instructional program which utilize...